Airframe
The outside. One hollow fuselage shell with two floors in it, wings, tail, four engines, gear, two doors. The two deck floors are separate parts so we can set CanCollide and spawn furniture on them.

The Viceroy's own airliner. Four engines, two decks, big enough that a whole roleplay happens inside it: office, salon, bar and guard cabin below, the Viceroy's bedroom above. Think Airbus A380 in a 1940s body. The DC3 you delivered has the right family look; it is simply far too small, and the red goes. This page says exactly what to make instead.




It has to be huge and walkable. Not tight. Not "fits if they clip a little".
The purpose of this aircraft is indoor roleplay: a dozen players walking around inside it at once, sitting at a table, standing at a bar, going upstairs to the bedroom. Every room must take two R6 figures side by side with room to spare, and the ceiling must be about three figures high. Measured inside the DC3 today: aisle 9.5 studs wide, floor to ceiling 9 studs. The Imperator lower deck is 30 wide and 14 high. That is the whole difference.
Keep the shapes simple. Clean boxes, cylinders and wedges with the DC3 textures are fine. It must be big, not detailed.
One R6 figure is 5 studs tall and 4 wide. The DC3 column is what is in the game now, measured in Studio. Build to the Imperator column.
| Measure | DC3 now | Imperator | Note |
|---|---|---|---|
| Length nose to tail | 92 | 300 | About 3.3 times. A380 is 73 m; a DC-3 is 20 m. |
| Wingspan | 133 | 300 | Straight wing, four engines. The apron is 305 by 418, it fits parked lengthwise. |
| Fuselage outside, width × height | 11 × 12 | 36 × 48 | Double-bubble: a taller oval, two rows of windows. |
| Lower deck inside, width × height × length | 9.5 × 9 × 60 | 30 × 14 × 200 | Floor 16 above the ground on the wheels. |
| Upper deck inside, width × height × length | none | 24 × 12 × 120 | Floor slab 1 thick, 15 above the lower floor. Sits over the wing centre and forward. |
| Main door (rear left) | 4 × 8 | 8 × 12 | Hinged leaf plus fold-down airstair 8 wide, 16 long. We animate it, make it a separate model. |
| Forward door (front left) | none | 6 × 10 | Crew door into the lobby. |
| Grand stair | none | 8 wide, rise 15 | Curved, brass rail, navy carpet. Steps 1 high, 2 deep. |
| Cockpit inside | 5 × 6 × 8 | 28 × 12 × 26 | Three crew: pilot, co-pilot, flight engineer. |
| Windows | small ovals | 6 × 6 every 10 | Lower row. Upper row 5 × 5 every 10. Square with rounded corners. |
| Engines | 2 | 4 | Radial cowl 18 diameter, 20 long; three-blade prop 26 diameter. |
| Wheels | small | main 12, tail 5 | Tail-dragger stance like the DC3. |
| Interior doors | 4 × 8 | 5 × 9 | All partition doors. |
| Corridor minimum | 3 | 8 | Anywhere a player walks. |
Six tasks, in order. Each has a reference sheet made in the house style and a card per model. Red cards are required, grey cards are nice to have. Sizes are outer sizes in studs. Reuse the DC3 textures, cowlings, propellers, wheels and tail; scale them up, do not redraw them.
The outside. One hollow fuselage shell with two floors in it, wings, tail, four engines, gear, two doors. The two deck floors are separate parts so we can set CanCollide and spawn furniture on them.

From nose to tail: cockpit door, entrance lobby with the grand stair, the Viceroy's office, the salon, the bar, galley and lavatory, the guard cabin. Everything 30 wide inside, 14 high.

Octavium design on top: dark walnut, brass, deep navy, ivory, the gold cross. No red. From the front: observation lounge, stair landing, the bedroom suite, bathroom, a small aide's cabin at the back. 24 wide inside, 12 high.

Three crew, the same style as the DC3 cockpit but 28 wide. Players sit in it, so seats are real seats and the yokes are separate.

This is the shot every player sees first: the big door open, the airstair down, the stair curving up two decks. Make it grand.

Every piece used above, as separate models so we can move them. Dark walnut, brass trim, ivory leather with a gold cross, deep navy fabric. No red. Seat height 2.5, table height 3.5.

These are the original reference sheets from 15 October. Outside: the DC3 shape and aluminium skin with the cheat line recoloured navy. Inside: the Octavium interior, dark walnut, brass, ivory leather with the gold cross, deep navy carpet and curtains. The red in the DC3 goes: recolour it navy. Same textures otherwise, three times the room.



Drop an R6 rig into the cabin and walk it. Each line below must be true, or it is not done.